I tried that with chocolate doom v0.14 and it just didn't work. That way you can keep all your wads (except IWADs) in nice and tidy zips without wasting too much space and, in case you want to keep the readmes, having too many files all over the place. which is why with CDL you can select to use zips with any port and if the port hasn't been configured to support zips they will be extracted temporarily and the temp files removed once you're done playing. But extracting them adds an extra step you need to take to play that a good launcher could avoid for ports that don't support zips. In an ideal situation since the files already come in a zip you'd keep them in a zip and either feed that zip directly the port or if the port doesn't support it, then extract temporarily while you are playing. Any kind of batch files or command lines are needlessly complicated though since you need to be writing the file names, which especially when the wad needs other wads or dehs to run is far from an optimal solution.īut that's just for launching the game, an other important step, IMO, is created by how the files are actually distributed in zips. Well, drag and drop is a good method as long as you either don't mind keeping your Doom directories "dirty" or bother to spend the time and effort to make it needlessly "elegant" (though I'd still argue that having separate shortcuts for every port/IWAD config or some such isn't very elegant). Why shouldn't it be? It's still the best way to do it. wad -nocd -mb 511įor Skulltag: skulltag doom2 -file. Just the content of the “.bat” file is different…įor doom legacy: start Legacy.exe -file. If you want to know how to do this for other source ports: it is similar to the procedure described above. Open this file, delete everything that is into this file and type in what DeumReaper said.Īfter it: rename the file to “.bat” at the end of the file name and copy all needed files (PRboom, custom wad file) and the “.bat” file in the folder where doom2.wad or doom.wad is located (depending on the custom wad, whether it is for Doom 2 or Doom 1) and double click on the “.bat” file. bat instead of Just in case you don’t know about how to create a txt file:ġ.) …what DeumReaper said: make sure that you can see the extentions (go into the windows explorer and then in the status bar go to “extras/folder options/display/” and make sure that “fade out extensions” is not marked with a checkmark and click “ok”)Ģ.) Now, you can just rename a file (doesn't matter which one) to ".txt" at the end of the file name. Rename the text file to whatever (I use the wad name) make sure its extention (change windows to show them if you havent already) to. Simply replace "doom.wad" with doom2.wad for doom2 levels, and "deum.wad" with the name of the wad. Yes! is what I always do for custom wads.Ĭreate a text file in the directory and put: ![]() Play a custom WAD for DOOM by dragging it onto the shortcut.Play DOOM by double-clicking the shortcut.Play a custom WAD for DOOM II by dragging it onto the executable.Play DOOM II by double-clicking the PrBoom executable.Once you have this shortcut you can do the following: It will say (some folder path)\prboom.exe -iwad doom in the "target" field, so you can hit OK. ![]() Place your cursor at the end of that (after \prboom.exe) hit space and type the following: -iwad doom In the properties box, look for "target" you'll see something ending with prboom.exe in there. To play DOOM or custom DOOM WADs, create a shortcut of the PrBoom executable, right click it and choose "properties". The DOOM II IWAD will be read along with it. Then, just drag the PWAD you want to use onto the executable. ![]() You can place the IWADs in the same folder as PrBoom. In the latter case, none of the two main files were being read. That works, and it's good to see you found a solution, but there are ways to avoid having to type the file name in there.īy the problem you were getting, I'm guessing you're dragging the IWADs (main DOOM and DOOM II WAD files) from other folders onto the PrBoom executable, or, separately, any PWADs (custom WAD files) onto the executable. I just had to type the name of the custom.wad file in the prboom.cfg I figured out how to play the custom wad files.
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